Tag: Race

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  • Avasira

    h2. Culture h2. Religion h2. History h1. Game Mechanics _Enlightened Culture_ (Priority A) +1 to Tenacity, Sagacity, and Heart +14 Skill Points 1 Good Asset Naturally Long (2x to 3x longer) lived

  • Dojha

    h2. Culture h2. Religion h2. History h1. Game Mechanics _Savage Culture_ (Priority B) +1 to Brawn, Daring, and Tenacity +7 Skill Points for Survival or Outdoors related Skills

  • Osravani

    h2. Culture h2. Religion h2. History h1. Game Mechanics _Degenerate Culture_ (Priority F) -1 to 3 Attributes 2 Poor Assets related to Physical or Mental Infirmity * Cannibalism and Necrophilia encouraged

  • Caveleri

    h2. Culture h2. Religion h2. History h1. Game Mechanics _Civilized Culture_ (Priority D) No Modifications

  • Parsa

    h2. Culture h2. Religion h2. History h1. Game Mechanics _Nomad Culture_ (Priority C) +7 Skill Points for Survival or Outdoor related Skills

  • Vojhta

    h2. Culture h2. Religion h2. History h1. Game Mechanics _Decadent Culture_ (Priority E) -1 Tenacity Either: * -1 Brawn * One Poor Asset related to Mental or Social actions ** Addiction or Lecherous are suggested

  • Materi

    h2. Culture h2. Religion h2. History h1. Game Mechanics _Civilized Culture_ (Priority D) No modifications

  • Blood Red Cultures

    [[Avasira | Avasira]] [[Caveleri | Caveleri]] [[Dojha | Dojha]] [[Materi | Materi]] [[Osravani | Osravani]] [[Parsa | Parsa]] [[Vojhta | Vojhta]]

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